Vertical Slice

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 29:05:35
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Sinopsis

What kind of special magic makes great games tick? Join Chris Cobb and Derek Lyons in a spirited pursuit of answers to this question, drawing on a diverse medley of perspectives including game design, engineering, player psychology, and business.

Episodios

  • 30: The Happy Place

    22/08/2017 Duración: 56min

    Art is capable of inspiring the full galaxy of human emotions, so why are games so often preoccupied with darker shades of feeling? Though many of us were introduced to gaming with vibrant and cheery titles like the Super Marios of yore, the games we play today focus disproportionately on grim conflict. Is there hope … Continue reading "Episode 30: The Happy Place"

  • 29: Design as Discovery

    08/08/2017 Duración: 01h02min

    It can be easy to talk about game design as a discrete phase of game development: an initial step in the process where you firmly set down what it is that you want to build. In fact, effective game design is something that occurs continuously through game creation, with iteration, revision, and experimentation being key … Continue reading "Episode 29: Design as Discovery"

  • 28: In the Loop

    25/07/2017 Duración: 53min

    Gameplay loops are the repeatable circuits of motivation, action, and reward from which player experience arises. The best designers understand how to weave and layer these loops with great dexterity, crafting nested structures that suffuse every moment of gameplay with multiple layers of goals and challenges. What are the principles behind this kind of impressive … Continue reading "Episode 28: In the Loop"

  • 27: Equilibrium

    11/07/2017 Duración: 59min

    In the parlance of game design, balance refers to the equilibrium between a game’s component parts: that carefully tuned web of relationships between goals, systems, and challenges from which fun is intended to arise. Skillfully balanced games ride the lines between challenge and frustration, investment and grind, in ways that can appear effortless, but in … Continue reading "Episode 27: Equilibrium"

  • 26: E3 Reverie

    27/06/2017 Duración: 01h05min

    E3, the Electronic Entertainment Expo, is a marquee event on the game industry’s annual calendar, offering publishers and platform holders a lavish stage for unveiling their latest offerings. Amidst the elaborate sets, bombastic presentations, and resplendent swag it can be difficult to separate hype from reality. Which games will inspire and which will disappoint in … Continue reading "Episode 26: E3 Reverie"

  • 25: Small Steps and Giant Leaps

    12/06/2017 Duración: 56min

    Great games come in many forms, from incremental riffs on familiar genres to radical explorations of untouched design spaces. The creative tension between the poles of iteration and innovation animates much of game design, and the ability to negotiate these currents is a feature that can elevate truly inspired concepts above others. On Episode 25 … Continue reading "Episode 25: Small Steps and Giant Leaps"

  • 24: Beginner's Mind

    30/05/2017 Duración: 01h06min

    Every new game comes with a learning curve: a new set of systems and mechanics that players must understand to get the most out of their play. Naturally then, the question of how to craft compelling tutorials and on-boarding experiences is an ever-present challenge in game design. On Episode 24 of Vertical Slice, we’re setting … Continue reading "Episode 24: Beginner’s Mind"

  • 23: Collected Works

    16/05/2017 Duración: 01h11min

    The enjoyment of collecting things we value is a feeling many of us can relate to. Modern game design has found much inspiration in this simple pleasure, and collection mechanics are now a frequent feature in games of all genres. Collectibles can be used to create lightweight metagames that widen a game’s objectives; to reveal elements … Continue reading "Episode 23: Collected Works"

  • 22: Fandom of Random

    02/05/2017 Duración: 57min

    Randomness in game design is a powerful double-edged sword. On the one hand, variation and surprise are cornerstone elements of fun, and carefully calibrated randomness can cultivate both of those experiences. Contrastingly, too much randomness can make a game’s underlying design feel chaotic, and alienate players through “unfair” or unforeseeable outcomes. So: how much random … Continue reading "Episode 22: Fandom of Random"

  • 21: Where the Wild Things Are

    18/04/2017 Duración: 01h03min

    Generations of gamers have grown up with the Legend of Zelda, bonding over the decades with iconic titles like A Link to the Past, The Ocarina of Time, The Wind Waker, and Twilight Princess. Now a new Zelda adventure is afoot: one whose critical and commercial success has been extraordinary even by the franchise’s outsized … Continue reading "Episode 21: Where the Wild Things Are"

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