Vertical Slice

22: Fandom of Random

Informações:

Sinopsis

Randomness in game design is a powerful double-edged sword. On the one hand, variation and surprise are cornerstone elements of fun, and carefully calibrated randomness can cultivate both of those experiences. Contrastingly, too much randomness can make a game’s underlying design feel chaotic, and alienate players through “unfair” or unforeseeable outcomes. So: how much random … Continue reading "Episode 22: Fandom of Random"