Board Game Design Lab

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 341:24:25
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Sinopsis

Helping You Design Great Games People Love

Episodios

  • [BONUS] Gabe Barrett on Using the Right Tools for the Job

    26/05/2017 Duración: 04min

    The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.

  • Why Game Design Is Important with Gabe Barrett

    24/05/2017 Duración: 34min

    Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.

  • [BONUS] Mike Mihealsick on Why Euro Games Are Awesome

    20/05/2017 Duración: 04min

    The post [BONUS] Mike Mihealsick on Why Euro Games Are Awesome appeared first on Board Game Design Lab.

  • Lessons Learned from Blind Playtesting with Mike Mihealsick

    17/05/2017 Duración: 36min

    Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well. The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.

  • [BONUS] Chris Kirkman on Considerations When Designing a Small Game

    13/05/2017 Duración: 08min

    The post [BONUS] Chris Kirkman on Considerations When Designing a Small Game appeared first on Board Game Design Lab.

  • Cthulhu Themed Games with Chris Kirkman

    10/05/2017 Duración: 54min

    Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored. The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab.

  • [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers

    06/05/2017 Duración: 06min

    The post [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers appeared first on Board Game Design Lab.

  • Creating a Great Solo Variant with Morten Pedersen

    03/05/2017 Duración: 01h03min

    Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience. Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s... The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.

  • [BONUS] Patrick Leder on How to Know When a Game Is Done

    29/04/2017 Duración: 02min

    The post [BONUS] Patrick Leder on How to Know When a Game Is Done appeared first on Board Game Design Lab.

  • Designing an Asymmetrical Game with Patrick Leder

    26/04/2017 Duración: 43min

    Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task. The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.

  • [BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games

    22/04/2017 Duración: 13min

    The post [BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games appeared first on Board Game Design Lab.

  • Content as Marketing with Chris Rowlands

    19/04/2017 Duración: 43min

    Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And... The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.

  • [BONUS] Rob Daviau on What Themes Need a Legacy Version

    15/04/2017 Duración: 04min

    The post [BONUS] Rob Daviau on What Themes Need a Legacy Version appeared first on Board Game Design Lab.

  • How to Playtest like a Pro with Rob Daviau

    12/04/2017 Duración: 01h26min

    Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

  • [BONUS] Brent Kinney on Underutilized Printing Opportunities in Games

    08/04/2017 Duración: 03min

    The post [BONUS] Brent Kinney on Underutilized Printing Opportunities in Games appeared first on Board Game Design Lab.

  • The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney

    05/04/2017 Duración: 43min

    Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and... The post The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney appeared first on Board Game Design Lab.

  • [BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next

    31/03/2017 Duración: 03min

    The post [BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next appeared first on Board Game Design Lab.

  • Lessons Learned from Playing 5000+ Games with Tom Vasel

    29/03/2017 Duración: 37min

    Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff. Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a... The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.

  • [BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes

    24/03/2017 Duración: 05min

    The post [BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes appeared first on Board Game Design Lab.

  • How to Organize a Design Space with Sen-Foong Lim

    22/03/2017 Duración: 58min

    Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all. Here are links to some of the resources mentioned in the show: Gimp Canva Cropodile Rotary Cutter   The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.

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