Game Developers Like You

  • Autor: Podcast
  • Narrador: Podcast
  • Editor: Podcast
  • Duración: 174:56:27
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Sinopsis

The mission of Game Developers Like You is to share the personal stories and ways of thinking from developers with a wide range of experience levels, to convey a broader picture of what making games is like. Intro and outro music is by Danny Baranowsky, used with permission.

Episodios

  • Orchid from Casual Connect and GameSauce

    11/07/2016 Duración: 27min

    Today you'll hear from @orchidgoth about her work with Casual Connect (18-20 July 2016 in San Francisco), editing and curating the http://www.gamesauce.biz postmortems, and her first experiences developing games. Music by Danny Baranowsky

  • Nic Vasconcellos and Holden Link of Turbo Button

    27/06/2016 Duración: 28min

    Nic Vasconcellos and Holden Link of Turbo Button developed Adventure Time VR, SMS Racing, Floor Plan, and more! This is their talk with http://gamkedo.club The podcast is now Gamkedo.Community (formerly GameDevsLikeYou). Music by Danny Baranowsky

  • Chad LaClair

    13/06/2016 Duración: 32min

    Chad LaClair was a world builder for BioShock Infinite and more recently is an indie studio cofounder and artist for Molasses Flood, creators of Flame in the Flood. Here he was speaking with our practice group, http://gamkedo.club Music by Danny Baranowsky

  • Erin Reynolds

    30/05/2016 Duración: 39min

    Erin Reynolds is the Creative Director for Nevermind, a successfully crowdfunded horror game with biosensor feedback integration. Find out more via @nevermindgame and http://nevermindgame.com Music by Danny Baranowsky.

  • Tabby Rose

    16/05/2016 Duración: 31min

    Tabby Rose is a lead developer for Quench, a narrative puzzle game currently on KickStarter. We discuss funding, marketing, and more. Follow their game @quenchgame on Twitter or her at @tabbyrose Music by Danny Baranowsky.

  • Tyler Coleman

    02/05/2016 Duración: 30min

    Tyler Coleman is an indie developer working on Merchant, a hit menu-driven mobile game where you play as an RPG clerk. Learn about how they foster community at https://www.reddit.com/r/merchantrpg and more! Music by Danny Baranowsky

  • Caspar Gray

    18/04/2016 Duración: 44min

    Meet Caspar Gray. Today he's half of the Arsenal agency (thearsenalagency.com) helping developers land publishing deals. In the past he worked on the publishing side at Eidos and Square Enix. Follow @unfriendlyghost on Twitter. Music by Danny Baranowsky

  • Brad Carney

    04/04/2016 Duración: 29min

    Brad Carney started his career as a PS2 developer on an FPS/fighting game hybrid, but more recently has led Wrack game (wrackgame.com) and its sequel Starfall (now on KickStarter). He's @FBECarnevil on Twitter. Music by Danny Baranowsky

  • Allison Vansickle and Royce Rogers of OverHook

    29/03/2016 Duración: 33min

    Allison Vansickle (@AlliTheAnimal) and Royce Rogers (@Roycetherogers) of @OverHookGames talk about their mobile game ZenFold, console development difficulties, GDC, and making games in the midwest (KC MO!) Music by Danny Baranowsky

  • Lee Perry 2 of 2

    22/03/2016 Duración: 26min

    In Part 2 Lee Perry (Lead Design for Gears of War and Unreal Tournament) discusses his indie VR game - MoonStrikeVR.com - and he also offers advice to new game developers. Follow him on Twitter as @MrLeePerry Music by Danny Baranowsky

  • Lee Perry (Part 1 of 2)

    14/03/2016 Duración: 29min

    Lee Perry was an artist at SquareSoft, art director and lead level designer for Ion Storm Dallas (Anachronox), then lead/sr. level/gameplay designer on Unreal Tournament and Gears of Wars series. Part 2 is coming next week! Music by Danny Baranowsky

  • Rob Jagnow

    07/03/2016 Duración: 53min

    Rob Jagnow, Lazy 8's founder. His indie game Cogs earned nearly $1 million. Their next game, Extrasolar, was a whole new kind of experience. Game About *: http://www.lazy8studios.com/star/index.html Extrasolar: extrasolar.com Music by Danny Baranowsky

  • Brett Sweeney

    01/03/2016 Duración: 43min

    Brett Sweeney has programmed for social games, a Lara Croft title, and now League of Legends. Hear about job interviews, getting started, and more. He's ubiquitous42 on most networks and @brettmotron on Twitter. Music by Danny Baranowsky

  • Matt Tonks

    23/02/2016 Duración: 45min

    Today's interview is with Matt Tonks, programmer formerly at Electronic Arts then Epic Games for Gears of War 2 & 3, now on a founding team for bitmonstergames.com We discuss their iOS and Steam early access games and more. Music by Danny Baranowsky

  • David Mullich

    16/02/2016 Duración: 39min

    David's been making games professionally for over three decades, with projects for Activision, Disney, and Electronic Arts, including hits like Duck Tales, The Prisoner, Heroes of Might and Magic, Vampire: The Masquerade Bloodlines, and dozens more. Music by Danny Baranowsky.

  • Bethany Martin

    08/02/2016 Duración: 34min

    Bethany Martin is a graduate student in USC's Interactive Media program. She has a background in visual art but has taught herself programming in her move to game design and development. Find her on Twitter as @Artizaw5um Music by Danny Baranowsky

  • Jason Spencer Part 2

    01/02/2016 Duración: 46min

    This is Part 2 of a 2 part interview with Jason Spencer about his professional level design career. Follow him on Twitter as @wolfen420 and view his portfolio at http://wolfenproductions.com Music by Danny Baranowsky

  • Jason Spencer

    25/01/2016 Duración: 49min

    In this first of a 2 part interview Jason Spencer discusses the story of how he got into professional level design as well as the first half of his career experiences so far. Tune in next week for part 2. Music by Danny Baranowsky

  • Tomo Moriwaki

    18/01/2016 Duración: 29min

    For 18 years Tomo Moriwaki has been an artist, lead game designer, creative director, and now a cofounder of http://www.HyperkineticStudios.com Here's his recent talk at Gamkedo LA Club (become a member at http://LAGameDevs.com) Music by Danny Baranowsky

  • Chelsea Howe

    11/01/2016 Duración: 33min

    Chelsea Howe is a Creative Director for EA Mobile. She's taught game development, made serious games with Jane McGonigal, is on GDC's advisory board, was a designer on Farmville, and helps run QGCon. @manojalpa ChelseaHowe.com Music by Danny Baranowsky.

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