Sinopsis
How do the top artists working on blockbuster movies and games roll? Syn Studio presents a fun and casual podcast where we not only give you the secret tips to becoming a badass artist and getting ahead in the industry, we also give you all the juicy gossip and drunk art-bashing you can handle. Make sure to visit us at http://synstudio.ca/resources/podcasts to get more info about the guests, see their artwork, join the conversation and more.
Episodios
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EP 05 - ADRIAN BOBB – Concept artist, scientific illustrator and Independent Filmmaker whose clients include The History Channel and Ubisoft
19/06/2013 Duración: 59minAdrian Bobb is an illustrator, concept artist and filmmaker. He's worked for the McGill Redpath museum as a scientific illustrator and for the History Channel and Ubisoft (on Assassin's Creed 2), among others, as a concept artist. He’s also made a few independent movies. One feature length film that Adrian just finished making called Red Shift and another short film that was at Fantasia festival in 2010, among others. In this podcast we had an entertaining and enlightening chat about storytelling, creature design and film. You an see Adrian's work at http://vimeo.com/abobb as well as http://www.adrianbobb.com/ and you can find out more about his film Red Shift here : https://www.facebook.com/Redshift2013.
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EP 04 - JEFF SIMPSON - Character designer on the Assassin's Creed franchise, and concept artist for Eidos Montreal; freelance illustrator
05/06/2013 Duración: 01h10minIn Episode 4 of the Syn Studio podcast (recorded September 4th, 2012), we talked with Jeff Simpson, a fantastic concept artist working at Ubisoft as a character designer on the Assassin's Creed franchise. We had a fascinating chat and shared some laughs about art, film and the future of the game industry. You can see his work at http://jeffsimpsonkh.cghub.com/images/ and http://surrealsushi.com/ .
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EP 03 - FRÉDÉRIC ST-ARNAUD - Matte painter and concept artist on Indiana Jones, Sin City, Elysium, Immortals and The Amazing Spider-Man
22/05/2013 Duración: 41minIn episode 3 of the Syn Studio podcast (recorded April 2nd, 2012) we spoke with Frédéric St-Arnaud, a top photorealistic matte painter, VFX and concept artist whose movie credits include the most recent Indiana Jones movie, Resident Evil, Sin City, the latest Terminator, the Golden Compass, and Spy Kids 2 & 3. We spoke about the roles of visual artists in the film industry and the different projects he's worked on. You can see his work at http://starno.net/ .
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EP 02 - MARC TARO HOLMES - former Art Director at BioWare, illustrator, watercolourist & concept artist on Baldur’s Gate, Halo Wars & Age of Empires 3
08/05/2013 Duración: 01h10minIn episode 2 of the Syn Studio podcast (recorded Februay 20th, 2012) we spoke with Marc Taro Holmes, formerly art director at BioWare and currently a freelance concept artist working with Electronic Arts and co-founder and water colour instructor at urbansketchers.org. We spoke about how the games' industry has evolved over the last decade and what it takes to be an artist in today's industry. You can see some of his work on his blogs : http://tarosan.wordpress.com/ and http://citizensketcher.wordpress.com/.
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EP 01 - JACK ZHANG - Charactaer modeler and and former lead artist at Funcom. Currently working on Star Citizen. Credits include Dead Space 2 & NHL 07
10/04/2013 Duración: 01h23minIn episode 1 of the Syn Studio podcast (recorded July 5th, 2012) we spoke with Jack Zhang, an amazing 3D artist who's worked at THQ, Electronic Arts and is now a lead artist at Funcom. We had an interesting and entertaining conversation about what it takes to get mad skillz and get a good job in the industry. You can see his portfolio on CGsociety here : http://jackzhang.cgsociety.org/gallery/