Narrative Control

Narrative Control - Episode 79 - Character Driven Play

Informações:

Sinopsis

Hi, and welcome back to the show! This episode I have three awesome gamers that have played in some extremely character driven games with me. I brought them on to discuss what's needed in a game to give players the tools they need to drive a game, how do you keep player antagonism safe at a table, and what external threats are necessary to keep the action moving and prevent the game from turing into a soap opera. Host: Sean Nittner Guests: Jon Edwards, Regina Joyner, and Karen Twelves Lenth: 30:47 [00:27] Intro to the show[00:53] Welcoming my guests Jon Edwards, Regina Joyner, and Karen Twelves[03:13] What is needed in the game to give players enough direction to drive the game forward themselves?[08:20] Unstable situations with no status quo, and characters determining where the power would go.[10:54] What maintained the tension mounting between the characters? [15:04] How many external threats do you need to prevent the game from becoming a soap opera?[18:03] Handling player versus player conflicts in a sat