Decipher Scifi : The Show About How And Why

Doom: PC games nostalgia, intelligent supercomputers, and interdimensional beings w/ Daniel James Barker

Informações:

Sinopsis

Doom Doom was a really awesome important thing in 1993. History lessons because Dan is too young to understand but we are old. Nostalgia, for better or for worse. Modularity and the development of game modding. How to play a modern game without playing it. The true test of technology The true test of any technology: can it run Doom? Doom running on a Macbook Pro Touch Bar. Volumetric Projections “3D holograms.” As a narrative/historical record playback device. As seen in: Prometheus. Difficulties versus augmented reality. Health Measuring “life” as a life meter. Micromorts and actuarial considerations. Safety gear in health packs. Hell Universe Tapping into unlimited energy; who could resist? Vega the supercomputer Turing tests. Regrets. “Absolute zero” cooling systems and marketing speak. Backups analagous to DNA cloning. Samuel Hayden Body transplants vs brain transplants. Where does the self reside? Cyborg geniuses. Life goals. RIP AND TEAR Doom (The original game)