Transition Culture

Hilary O'Shaughnessy on the Playable City

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Sinopsis

What happens when play disappears from our cities?  In a report for the National Trust, Stephen Moss writes "a potential impact is that children who don't take risks become adults who don't take risks".  One response is the Playable City movement.  It defines a Playable City as "a city where people, hospitality and openness are key, enabling its residents and visitors to reconfigure and rewrite its services, places and story".  It's a movement that started in Bristol, and believes that "by encouraging public activities that actively bring joy, we can create a happier, more cohesive urban future".  Examples thus far, in Bristol, have included a 300ft waterslide on one of the city's steepest shopping streets, a zombie chase around the city centre, and lampposts you can interact with.  The idea has since spread around the world to cities including Tokyo, Seoul, Lagos and Austin.  I spoke to Hilary O’Shaughnessy, Producer for Playable City, who leads on the delivery of Playable City projects, based at the Watersh